818.714.0273
angelostanco@gmail.com
angelostanco@gmail.com
Angelo A Stanco
Phone : 818.714.0273
Email : angelostanco@gmail.com
Phone : 818.714.0273
Email : angelostanco@gmail.com
Objectives:
To make the impossible possible
To make the impossible possible
Work Experience:
Technical Animation, International Supervisor at Rhythm and Hues Studios (Los Angeles, CA)
Snow White and the Huntsman (November 2011 - Present)
Alvin and the Chipmunks 3 (June 2011 October 2011)
Alvin and the Chipmunks 3 (June 2011 October 2011)
Technical Animation, Lead at Rhythm and Hues Studios (Los Angeles, CA)
Duties where to communicate notes given by the supervisor and problem solve issues my team was having.
Also communicated with other departments to coordinate certain solutions for sequances then relaying the work and direction to my team.
Mr. Poppers Penguins (March 2011 June 2011)
Mr. Poppers Penguins (March 2011 June 2011)
Technical Animation, TD at Rhythm and Hues Studios (Los Angeles, CA)
Worked on Fur and Cloth for the finalization of characters. Also scripted a workflow for character collision integration in particular sequences
Entailed a complex understanding of Scripting, Rigging and FX simulations in the studios proprietary software.
Hop (September 2010 March 2011)
Yogi (September 2010 December 2010)
Hop (September 2010 March 2011)
Yogi (September 2010 December 2010)
Lighting, TD at Mr. X INC (Toronto, ON)
Worked in the Lighting, Texturing and Modeling Department. Created textures, built assets, shaders and scripts to assist lighting artists. Problem solved many aspects in
multiple areas of production.
Tron: Legacy (February 2010 August 2010)
Tron: Legacy (February 2010 August 2010)
Technical Animation, TD at Rhythm and Hues Studios (Los Angeles, CA)
Worked on Fur and Cloth for the finalization of characters.
Entailed a complex understanding of Rigging and FX simulations in the studios proprietary software.
Alvin and the Chipmucks 2 (May 2009 November 2009)
Alvin and the Chipmucks 2 (May 2009 November 2009)
CG Generalist, at Method Studios (New York, NY)
Worked in all areas of CG, experienced many aspects of the pipeline, technically and artistically.
(December 2008 April 2009)
(December 2008 April 2009)
Compositing Artist, at Charlex/Launch (New York, NY)
Worked with different advertising agencies to develop test commercials. Was responsible for compositing 3D into live action footage
(August 2008 December 2008)
(August 2008 December 2008)
Skills:
Houdini, Maya, V-Ray, Renderman, Mental Ray, Nuke, Fusion, Boujou, PF Track, Massive,
Adobe Creative Suite, Final Cut Pro
Knowledge of C++, MEL, Python
Academic knowledge of traditional painting, drawing and human anatomy
PC, Linux, Macintosh Platforms
Education:
New York University
New York, New York
Masters of Science in Advanced Digital Imaging and Design (May 2008)
Masters of Science in Advanced Digital Imaging and Design (May 2008)
Long Island University
Brookville, New York
Bachelor of Fine Arts Degree in Computer Art and Design (May 2006)
Bachelor of Fine Arts Degree in Computer Art and Design (May 2006)
Awards and Recognitions:
"Chairs" The Ladders Commercial (Method Studios) featured in AutoDesk 2009 Best of Show Reel
"Blindsided" NYU Graduate Thesis featured in AutoDesk 2008 Siggraph Show Reel
Dual Citizen of both The United States and The European Union
"Blindsided" NYU Graduate Thesis featured in AutoDesk 2008 Siggraph Show Reel
Dual Citizen of both The United States and The European Union
References:
Furnished upon Request